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RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods In this 2017 GDC session, RimWorld creator Tynan Sylvester looks at how Ludeon Studios defined RimWorld not as a game, but as a story generator, and how forcing the team into this frame of mind opened up entirely new mechanisms for creating compelling play.
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