Advertisement

Pushing the boundaries || Shotbow DBV - Hvba

Pushing the boundaries || Shotbow DBV - Hvba IP: play.shotbow.net
This one was real though to get everything right.

Can you beat this time? Join the server and try! :)

Normal parkour in Minecraft has been around for a long time now. However, we wanted to make a parkour mode that used creative movement to enable exciting new maps. The result? A new mode we coined Death By Void.

In order to spice things up, DBV introduces a mechanic called a double jump. If you are familiar with SMASH, or another gamemode that uses a double jump, this is just the same (although, DBV had double jumps first.)


To double jump in DBV, there are 3 ways. The first way is by pressing space (while in the air), or you can either Left-click or Right-click one of the feathers given to you in-game. Each way has it's own advantages.



Your double jump will vary based on where you look. Looking straight ahead will jump you in that direction, and the further up/down you look the less forward velocity you get. Looking straight up or down will result in jumps only going up and not forward.



Your double jump is represented by your experience bar, while it is empty you cannot double jump. Your jump will be recharged simply by touching a solid block on any side. Glass will not recharge a jump, however ice will.

While not a mechanical change, this is very important for passing almost every level. The best way to perform a long jump is by left or right clicking. By initiating a double jump while your feet are still on a block, your jump will be immediately recharged, letting you jump again in the air. By looking forward and getting a sprinting start, you can get maximum distance.



A long jump is required for the long jump level part, and can potentially even let you skip entire sections of a level if used correctly.

Shotbow:
Unhinge:

Shotbow

Post a Comment

0 Comments